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Our hero in the painted test mine: torches, ore chunks and glowing crystals
Picture of the day

Weekly Logbook: Kickstarter Page, EU Trademark and Our First Mine

Our first Weekly Logbook

Starting today, we write a Weekly Logbook every Friday. In it we look back at the last seven days: what got finished, what we tried out and what we are building right now. And this week was a special one.

Two milestones

Our Kickstarter page is up, and with it the first trailer for Call Me Human. We also filed Call Me Human as a trademark in the EU. For a small family studio like ours, both still feel a little unreal.

What you could already read this week

New: our first mine

Something we haven't told you about yet: we are building the first mine. It sits right in the starting area, so you get a feel for digging early on. Three floors lead down, with ores to mine and a few residents who won't exactly welcome you down there. You can break down the chunks you find, and what you mine now matches the rock it comes from.

The new salvage tab at the workbench: a pickaxe turns back into stone
The new salvage tab at the workbench: a pickaxe turns back into stone

Right now we are testing two versions side by side to feel which one plays better. The picture at the top gives you a first look at the painted version: torches, ore chunks and glowing crystals. More on that once the mine is finished.

Fishing with a feel for it

Fishing is now a profession of its own. We told you in the professions post how casting, the bite and reeling in feel. We will show you pictures from the water as soon as our fishing spots have their final polish.

Music that follows the day

Every time of day now has its own music. Veyl sounds different during the day than in the evening, and at night it gets calm and mysterious. Each area has several tracks that take turns, so it never gets repetitive.

Stairs, bridges and lava

In our Terra Engine, the tool we build the world with, we added stairs, bridges, vines on cliffs and the first lava. Cliffs get rounded edges, and grass and trees now sway in the wind.

A new staircase leads up the cliff wall
A new staircase leads up the cliff wall

A quick look behind the scenes

A lot of this week's work went into things you don't see: the game now saves automatically, older save files keep loading safely, and we laid the groundwork for enemy strength, gold and damage. Our Terra Engine also loads much faster, which saves us a lot of time while building.

What's next?

Next week we keep working on the mine, and the Kickstarter campaign is getting closer. If you want to be there from the start, follow our Kickstarter page so Kickstarter lets you know the moment it launches.

On Kickstarter: Notify me on launch

You can also join our waitlist: Join the waitlist

Tini & Marko

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