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Nemora Giant Tree: a treehouse in a giant tree, a waterfall and a wooden bridge
Picture of the day

The worlds of our pixel RPG Call Me Human now have names

The evening turned into a night

We actually meant to call it a day early last night. That didn't happen. We were having so much fun that we worked straight through the night, and this morning we just grabbed a coffee and kept going. Here is what came out of it.

Our worlds have names now

On our website we show eight of the biomes you will visit in Call Me Human. Until now they were simply pretty pictures. Now each one tells you where you are: the dig site in Veyl's starting area, Leymar's shell cove, Nemora's giant tree, the mushroom moor, Veyl's desert temple, Neska's weather station, Sirel's crystal cave and Ignar's lava dungeon.

Four of the eight biomes with their new names: Veyl Desert Temple, Neska Weather Station, Sirel Crystal Cave and Ignar Lava Dungeon
Four of the eight biomes with their new names: Veyl Desert Temple, Neska Weather Station, Sirel Crystal Cave and Ignar Lava Dungeon

A name makes a place feel so much more real. You start wondering: who built that weather station out in the snow? And what is behind the silent gate in the desert temple? We're not telling yet. The images show how we picture these worlds, and some details may still change along the way. You can find all eight on call-me-human.com.

A brand new cover

Call Me Human has a new cover. A cracked helmet lies in the red sand, an alien world is reflected in its visor, and the crashed ship is still smoking in the distance. That is exactly how the start of the game feels to us. You can now see it right at the top of the Luneo Entertainment website, along with all eight biomes and links to our channels in the footer.

The new Call Me Human cover: a helmet in the red sand with an alien planet reflected in its visor
The new Call Me Human cover: a helmet in the red sand with an alien planet reflected in its visor

What happened in the game

The game itself moved forward too. We can now decide, tree by tree and rock by rock, what you get when you gather from it. That way a gnarled old tree can give you something different from a young tree by the path. It makes the world feel more alive, and it pays to take a closer look.

We also kept tidying things up under the hood, so your world and your saves stay solid down the road.

Posting on a schedule

For our social media channels we now have a fixed plan for when new posts go out. If you follow us there, you will regularly see what we are working on.

Time for breakfast now. See you soon,

Tini & Marko